WaW Asset Manager — new UI, PNG support and batch image import

hey, ive released another small waw tool, this time an asset manager, with the same ui/theme as my other apps. it edits gdt assets and uses the original modtools converter.exe to build them. not a new compiler. - new ui, with single column or responsive grid layouts for the properties - drag n drop png/tga images, review the material names and texture roles, then add them to ur gdt - accepts png in both tabs by making tga copies. originals stay untouched. the first tab keeps the dimensions and shows the resulting tga path - set ur own image naming rules/prefixes/suffixes so it follows ur naming style - keep dimensions, pick a custom size, or fit different-sized images to a common power-of-2 square. no upscaling - conversion log with copy/clear buttons and cancellation put the exe beside CoDWaW.exe. modtools must already be installed. cgfx-specific automation and 16-bit png arent included. like stock assman, the converter writes compiled files directly; theres no backup/rollback thing. its unofficial, made by a community member for the community. not affiliated with Treyarch, Activision or UGX. treyarch's tools/game files arent included. Source and instructions: https://github.com/phil81334/waw-asset-manager built with js/rust/vite/tauri. source is public if anyone wants to change the ui or work on it.
External download
This download is hosted outside Caulk. Download at your own risk.
Download 0.1.0 ↗