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Release · WaW · Tool · 0.2.0

WaW FF Extractor — raw files, embedded sounds and CSV tables

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WaW FF Extractor — raw files, embedded sounds and CSV tables image 1

hey, ive released another small waw tool, this time an ff extractor inspired by Tom_Bmx's one, with the same ui/theme as my script placer. it extracts raw files (scripts etc), embedded WAV/XWMA sounds and CSV tables. drag in your ff files, choose what to extract and click Extract. you can skip existing files, replace them, or back up the entire old output folder first. theres also an optional checkbox to convert XWMA sounds into 44.1khz stereo, 4-bit Microsoft ADPCM WAV copies. its off by default and keeps the originals too. conversion has been tested on 211 sounds, but ive not tested those converted sounds in waw yet. put the exe beside CoDWaW.exe. no modtools needed. this doesnt reconstruct maps, models, fx or menus, and it doesnt generate Tom's referenced-sounds list. its unofficial, made by a community member for the community. not affiliated with Treyarch, Activision, UGX or Tom_Bmx. extraction is powered by OpenAssetTools, with credit to Laupetin and its contributors. optional sound conversion uses FFmpeg. Source and instructions: https://github.com/phil81334/waw-ff-extractor built with js/vite/tauri, source is public if anyone wants to change the ui or work on it.

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